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Alistair, the Brigadier (Surge Foil) [Doctor Who]
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Set: Doctor Who Type: Legendary Creature — Human Soldier Rarity: Rare Cost: {1}{G}{W}{U} Whenever you cast a historic spell, create a 1/1 white Soldier creature token. (Artifacts, legendaries, and Sagas are historic.)Whenever Alistair attacks, you may pay {8}. If you do, creatures you control get +X/+X until end of turn,... -
Alistair, the Brigadier [Doctor Who]
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Set: Doctor Who Type: Legendary Creature — Human Soldier Rarity: Rare Cost: {1}{G}{W}{U} Whenever you cast a historic spell, create a 1/1 white Soldier creature token. (Artifacts, legendaries, and Sagas are historic.)Whenever Alistair attacks, you may pay {8}. If you do, creatures you control get +X/+X until end of turn,... -
Alive // Well [Dragon's Maze]
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Set: Dragon's Maze Type: Sorcery // Sorcery Rarity: Uncommon Cost: {3}{G} // {W} Create a 3/3 green Centaur creature token.Fuse (You may cast one or both halves of this card from your hand.) Reverse Type: Sorcery You gain 2 life for each creature you control. Fuse (You may cast one... -
All Funned Out (164/204) [Shimmering Skies]
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Set Name: Shimmering Skies Release Date: 2024-08-09 Rarity: Uncommon Flavor Text: Pretty pathetic, huh? Cost Ink: 1 Put chosen character of yours into your inkwell facedown and exerted. -
All Hallow's Eve [Legends]
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Set: Legends Type: Sorcery Rarity: Rare Cost: {2}{B}{B} Exile All Hallow's Eve with two scream counters on it.At the beginning of your upkeep, if All Hallow's Eve is exiled with a scream counter on it, remove a scream counter from it. If there are no more scream counters on it,... -
All in Good Time (Schemes) [Archenemy Schemes]
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Set: Archenemy Schemes Type: Scheme Rarity: Common When you set this scheme in motion, take an extra turn after this one. Schemes can't be set in motion that turn. "Take a moment. Ponder the depths of your insignificance." -
All Is Dust (Grand Prix) [Grand Prix Promos]
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Set: Grand Prix Promos Type: Tribal Sorcery — Eldrazi Rarity: Rare Cost: {7} Each player sacrifices all permanents they control that are one or more colors. "The emergence of the Eldrazi isn't necessarily a bad thing, as long as you've already lived a fulfilling and complete life without regrets." —Javad... -
All Is Dust (Ripple Foil) [Modern Horizons 3 Commander]
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Set: Modern Horizons 3 Commander Type: Tribal Sorcery — Eldrazi Rarity: Mythic Cost: {7} Each player sacrifices all permanents they control that are one or more colors. "The emergence of the Eldrazi isn't necessarily a bad thing, as long as you've already lived a fulfilling and complete life without regrets."... -
All Is Dust [Commander Masters]
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Set: Commander Masters Type: Tribal Sorcery — Eldrazi Rarity: Rare Cost: {7} Each player sacrifices all colored permanents he or she controls. "The emergence of the Eldrazi isn't necessarily a bad thing, as long as you've already lived a fulfilling and complete life without regrets." —Javad Nasrin, Ondu relic hunter... -
All Is Dust [Modern Horizons 3 Commander]
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Set: Modern Horizons 3 Commander Type: Tribal Sorcery — Eldrazi Rarity: Mythic Cost: {7} Each player sacrifices all permanents they control that are one or more colors. "The emergence of the Eldrazi isn't necessarily a bad thing, as long as you've already lived a fulfilling and complete life without regrets."... -
All Is Dust [Modern Masters 2015]
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Set: Modern Masters 2015 Type: Tribal Sorcery — Eldrazi Rarity: Rare Cost: {7} Each player sacrifices all permanents they control that are one or more colors. "The emergence of the Eldrazi isn't necessarily a bad thing, as long as you've already lived a fulfilling and complete life without regrets." —Javad... -
All Is Dust [Mystery Booster]
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Set: Mystery Booster Type: Tribal Sorcery — Eldrazi Rarity: Rare Cost: {7} Each player sacrifices all permanents they control that are one or more colors. "The emergence of the Eldrazi isn't necessarily a bad thing, as long as you've already lived a fulfilling and complete life without regrets." —Javad Nasrin,... -
All Is Dust [Rise of the Eldrazi]
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Set: Rise of the Eldrazi Type: Tribal Sorcery — Eldrazi Rarity: Mythic Cost: {7} Each player sacrifices all permanents they control that are one or more colors. "The emergence of the Eldrazi isn't necessarily a bad thing, as long as you've already lived a fulfilling and complete life without regrets."... -
All is Dust [Secret Lair Drop Series]
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- From $2.15
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Set: Secret Lair Drop Series Type: Tribal Sorcery — Eldrazi Rarity: Rare Cost: {7} Each player sacrifices all permanents they control that are one or more colors. "The emergence of the Eldrazi isn't necessarily a bad thing, as long as you've already lived a fulfilling and complete life without regrets."... -
All Is Dust [Ultimate Masters]
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Set: Ultimate Masters Type: Tribal Sorcery — Eldrazi Rarity: Rare Cost: {7} Each player sacrifices all permanents they control that are one or more colors. "The emergence of the Eldrazi isn't necessarily a bad thing, as long as you've already lived a fulfilling and complete life without regrets." —Javad Nasrin,... -
All of History, All at Once (Extended Art) (Surge Foil) [Doctor Who]
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- From $0.25
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Set: Doctor Who Type: Sorcery Rarity: Rare Cost: {2}{U}{U} Time travel. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter.)Storm (When you cast this spell, copy it for each spell cast before it this... -
All of History, All at Once (Extended Art) [Doctor Who]
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Set: Doctor Who Type: Sorcery Rarity: Rare Cost: {2}{U}{U} Time travel. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter.)Storm (When you cast this spell, copy it for each spell cast before it this... -
All of History, All at Once (Surge Foil) [Doctor Who]
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Set: Doctor Who Type: Sorcery Rarity: Rare Cost: {2}{U}{U} Time travel. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter.)Storm (When you cast this spell, copy it for each spell cast before it this... -
All of History, All at Once [Doctor Who]
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- From $0.02
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Set: Doctor Who Type: Sorcery Rarity: Rare Cost: {2}{U}{U} Time travel. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter.)Storm (When you cast this spell, copy it for each spell cast before it this... -
All Shall Smolder in My Wake (Schemes) [Archenemy Schemes]
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Set: Archenemy Schemes Type: Scheme Rarity: Common When you set this scheme in motion, destroy up to one target artifact, up to one target enchantment, and up to one target nonbasic land. "It's my goal to find the melting point of every substance."
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