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Amphin Pathmage [Magic 2015]
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Set: Magic 2015 Type: Creature — Salamander Wizard Rarity: Common Cost: {3}{U} {2}{U}: Target creature can't be blocked this turn. "There are those who do not believe in the existence of the amphin. This seems somehow to be of their own design." —Gor Muldrak, *Cryptohistories* -
Amphin Pathmage [Mystery Booster]
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Set: Mystery Booster Type: Creature — Salamander Wizard Rarity: Common Cost: {3}{U} {2}{U}: Target creature can't be blocked this turn. "There are those who do not believe in the existence of the amphin. This seems somehow to be of their own design." —Gor Muldrak, *Cryptohistories* -
Amplifire [Ravnica Allegiance Prerelease Promos]
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Set: Ravnica Allegiance Prerelease Promos Type: Creature — Elemental Rarity: Rare Cost: {2}{R}{R} At the beginning of your upkeep, reveal cards from the top of your library until you reveal a creature card. Until your next turn, Amplifire's base power becomes twice that card's power and its base toughness becomes... -
Amplifire [Ravnica Allegiance]
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Set: Ravnica Allegiance Type: Creature — Elemental Rarity: Rare Cost: {2}{R}{R} At the beginning of your upkeep, reveal cards from the top of your library until you reveal a creature card. Until your next turn, Amplifire's base power becomes twice that card's power and its base toughness becomes twice that... -
Amplify the Arknight (Blue) [1HP284] (History Pack 1)
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Set: History Pack 1 Finish: Regular Type: Action Subtype: Attack Rarity: Common Class: Runeblade Cost: 3 Power: 4 Amplify the Arknight costs {r} less to play for each Runechant you control. -
Amplify the Arknight (Blue) [ARC096-C] (Arcane Rising) 1st Edition Normal
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Set: Arcane Rising Edition: 1st Edition Finish: Regular Type: Action Subtype: Attack Rarity: Common Class: Runeblade Cost: 3 Power: 4 Amplify the Arknight costs [1 Resource] less to play for each Runechant you control. -
Amplify the Arknight (Blue) [ARC096-C] (Arcane Rising) 1st Edition Rainbow Foil
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Set: Arcane Rising Edition: 1st Edition Finish: Rainbow Foil Type: Action Subtype: Attack Rarity: Common Class: Runeblade Cost: 3 Power: 4 Amplify the Arknight costs [1 Resource] less to play for each Runechant you control. -
Amplify the Arknight (Blue) [U-ARC096] (Arcane Rising Unlimited) Unlimited Normal
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Set: Arcane Rising Unlimited Edition: Unlimited Finish: Regular Type: Action Subtype: Attack Rarity: Common Class: Runeblade Cost: 3 Power: 4 Amplify the Arknight costs [1 Resource] less to play for each Runechant you control. -
Amplify the Arknight (Blue) [U-ARC096] (Arcane Rising Unlimited) Unlimited Rainbow Foil
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Set: Arcane Rising Unlimited Edition: Unlimited Finish: Rainbow Foil Type: Action Subtype: Attack Rarity: Common Class: Runeblade Cost: 3 Power: 4 Amplify the Arknight costs [1 Resource] less to play for each Runechant you control. -
Amplify the Arknight (Red) [1HP282] (History Pack 1)
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Set: History Pack 1 Finish: Regular Type: Action Subtype: Attack Rarity: Common Class: Runeblade Cost: 3 Power: 6 Amplify the Arknight costs {r} less to play for each Runechant you control. -
Amplify the Arknight (Red) [ARC094-C] (Arcane Rising) 1st Edition Normal
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Set: Arcane Rising Edition: 1st Edition Finish: Regular Type: Action Subtype: Attack Rarity: Common Class: Runeblade Cost: 3 Power: 6 Amplify the Arknight costs [1 Resource] less to play for each Runechant you control. -
Amplify the Arknight (Red) [ARC094-C] (Arcane Rising) 1st Edition Rainbow Foil
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Set: Arcane Rising Edition: 1st Edition Finish: Rainbow Foil Type: Action Subtype: Attack Rarity: Common Class: Runeblade Cost: 3 Power: 6 Amplify the Arknight costs [1 Resource] less to play for each Runechant you control. -
Amplify the Arknight (Red) [U-ARC094] (Arcane Rising Unlimited) Unlimited Normal
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Set: Arcane Rising Unlimited Edition: Unlimited Finish: Regular Type: Action Subtype: Attack Rarity: Common Class: Runeblade Cost: 3 Power: 6 Amplify the Arknight costs [1 Resource] less to play for each Runechant you control. -
Amplify the Arknight (Red) [U-ARC094] (Arcane Rising Unlimited) Unlimited Rainbow Foil
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Set: Arcane Rising Unlimited Edition: Unlimited Finish: Rainbow Foil Type: Action Subtype: Attack Rarity: Common Class: Runeblade Cost: 3 Power: 6 Amplify the Arknight costs [1 Resource] less to play for each Runechant you control. -
Amplify the Arknight (Yellow) [1HP283] (History Pack 1)
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Set: History Pack 1 Finish: Regular Type: Action Subtype: Attack Rarity: Common Class: Runeblade Cost: 3 Power: 5 Amplify the Arknight costs {r} less to play for each Runechant you control. -
Amplify the Arknight (Yellow) [ARC095-C] (Arcane Rising) 1st Edition Normal
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Set: Arcane Rising Edition: 1st Edition Finish: Regular Type: Action Subtype: Attack Rarity: Common Class: Runeblade Cost: 3 Power: 5 Amplify the Arknight costs [1 Resource] less to play for each Runechant you control. -
Amplify the Arknight (Yellow) [ARC095-C] (Arcane Rising) 1st Edition Rainbow Foil
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Set: Arcane Rising Edition: 1st Edition Finish: Rainbow Foil Type: Action Subtype: Attack Rarity: Common Class: Runeblade Cost: 3 Power: 5 Amplify the Arknight costs [1 Resource] less to play for each Runechant you control. -
Amplify the Arknight (Yellow) [U-ARC095] (Arcane Rising Unlimited) Unlimited Normal
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Set: Arcane Rising Unlimited Edition: Unlimited Finish: Regular Type: Action Subtype: Attack Rarity: Common Class: Runeblade Cost: 3 Power: 5 Amplify the Arknight costs [1 Resource] less to play for each Runechant you control. -
Amplify the Arknight (Yellow) [U-ARC095] (Arcane Rising Unlimited) Unlimited Rainbow Foil
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Set: Arcane Rising Unlimited Edition: Unlimited Finish: Rainbow Foil Type: Action Subtype: Attack Rarity: Common Class: Runeblade Cost: 3 Power: 5 Amplify the Arknight costs [1 Resource] less to play for each Runechant you control. -
Amplifying Arrow [OUT100] (Outsiders)
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Set: Outsiders Finish: Regular Type: Action Subtype: Arrow Attack Rarity: Majestic Class: Ranger Cost: 2 Power: 2 (Arrows can only be played from arsenal and only if you control a bow.) While Amplifying Arrow is face up in any zone, if it would gain {p}, instead it gains that much...
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