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Withering Shot (Red) [OUT136] (Outsiders) Rainbow Foil
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Set: Outsiders Finish: Rainbow Foil Type: Action Subtype: Arrow Attack Rarity: Common Class: Ranger Cost: 1 Power: 5 (Arrows can only be played from arsenal and only if you control a bow.) If Withering Shot has an aim counter, it has +1{p}. When this hits a hero, create a Frailty... -
Withering Shot (Red) [RIP020] (Outsiders Riptide Blitz Deck)
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Set: Outsiders Riptide Blitz Deck Finish: Regular Type: Action Subtype: Arrow Attack Rarity: Common Class: Ranger Cost: 1 Power: 5 (Arrows can only be played from arsenal and only if you control a bow.) If Withering Shot has an aim counter, it has +1 Power. When this hits a hero,... -
Withering Shot (Yellow) [OUT137] (Outsiders)
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Set: Outsiders Finish: Regular Type: Action Subtype: Arrow Attack Rarity: Common Class: Ranger Cost: 1 Power: 4 (Arrows can only be played from arsenal and only if you control a bow.) If Withering Shot has an aim counter, it has +1{p}. When this hits a hero, create a Frailty token... -
Withering Shot (Yellow) [OUT137] (Outsiders) Rainbow Foil
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Set: Outsiders Finish: Rainbow Foil Type: Action Subtype: Arrow Attack Rarity: Common Class: Ranger Cost: 1 Power: 4 (Arrows can only be played from arsenal and only if you control a bow.) If Withering Shot has an aim counter, it has +1{p}. When this hits a hero, create a Frailty... -
Withering Torment (Showcase) [Duskmourn: House of Horror]
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Set: Duskmourn: House of Horror Type: Instant Rarity: Uncommon Cost: {2}{B} Destroy target creature or enchantment. You lose 2 life. "DO NOT OPEN. Not a door." —Bloodstained note -
Withering Torment Art Card (Gold-Stamped Signature) [Duskmourn: House of Horror Art Series]
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Set: Duskmourn: House of Horror Art Series Rarity: Common -
Withering Torment Art Card [Duskmourn: House of Horror Art Series]
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Set: Duskmourn: House of Horror Art Series Rarity: Common -
Withering Torment [Duskmourn: House of Horror]
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Set: Duskmourn: House of Horror Type: Instant Rarity: Uncommon Cost: {2}{B} Destroy target creature or enchantment. You lose 2 life. Each spindrell is the lingering consciousness of a survivor consumed by cellarspawn—a ragged, drifting remnant pulsing with constant psychic agony. -
Withering Wisps [Ice Age]
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Set: Ice Age Type: Enchantment Rarity: Uncommon Cost: {1}{B}{B} At the beginning of the end step, if no creatures are on the battlefield, sacrifice Withering Wisps.{B}: Withering Wisps deals 1 damage to each creature and each player. Activate no more times each turn than the number of snow Swamps you... -
Witherscale Wurm [Shadowmoor]
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Set: Shadowmoor Type: Creature — Wurm Rarity: Rare Cost: {4}{G}{G} Whenever Witherscale Wurm blocks or becomes blocked by a creature, that creature gains wither until end of turn. (It deals damage to creatures in the form of -1/-1 counters.)Whenever Witherscale Wurm deals damage to an opponent, remove all -1/-1 counters... -
Without Weakness [Hour of Devastation]
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Set: Hour of Devastation Type: Instant Rarity: Common Cost: {1}{B} Target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.)Cycling {2} ({2}, Discard this card: Draw a... -
Withstand (Blue) [DYN044] (Dynasty)
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Set: Dynasty Finish: Regular Type: Instant Rarity: Common Class: Guardian Cost: 2 The next time target Guardian off-hand defends this turn, it gains +4{d} until the combat chain closes. -
Withstand (Blue) [DYN044] (Dynasty) Rainbow Foil
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Set: Dynasty Finish: Rainbow Foil Type: Instant Rarity: Common Class: Guardian Cost: 2 The next time target Guardian off-hand defends this turn, it gains +4{d} until the combat chain closes. -
Withstand (Red) [DYN042] (Dynasty)
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Set: Dynasty Finish: Regular Type: Instant Rarity: Common Class: Guardian Cost: 2 The next time target Guardian off-hand defends this turn, it gains +6{d} until the combat chain closes. -
Withstand (Red) [DYN042] (Dynasty) Rainbow Foil
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Set: Dynasty Finish: Rainbow Foil Type: Instant Rarity: Common Class: Guardian Cost: 2 The next time target Guardian off-hand defends this turn, it gains +6{d} until the combat chain closes. -
Withstand (Yellow) [DYN043] (Dynasty)
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Set: Dynasty Finish: Regular Type: Instant Rarity: Common Class: Guardian Cost: 2 The next time target Guardian off-hand defends this turn, it gains +5{d} until the combat chain closes. -
Withstand (Yellow) [DYN043] (Dynasty) Rainbow Foil
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Set: Dynasty Finish: Rainbow Foil Type: Instant Rarity: Common Class: Guardian Cost: 2 The next time target Guardian off-hand defends this turn, it gains +5{d} until the combat chain closes. -
Withstand Death [Scars of Mirrodin]
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Set: Scars of Mirrodin Type: Instant Rarity: Common Cost: {G} Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.) On Mirrodin, every conflict ends in either death or... -
Withstand [Guildpact]
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Set: Guildpact Type: Instant Rarity: Common Cost: {2}{W} Prevent the next 3 damage that would be dealt to any target this turn.Draw a card. "Defense is as much a part of war as offense, the shield as important a tool as the sword." —Alovnek, Boros guildmage -
Witness of the Ages [Khans of Tarkir]
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Set: Khans of Tarkir Type: Artifact Creature — Golem Rarity: Uncommon Cost: {6} Morph {5} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) It strode through the clash of dragons, the fall of Ugin, and...
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