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Fathom Seer [Mystery Booster]
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Set: Mystery Booster Type: Creature — Illusion Rarity: Common Cost: {1}{U} Morph—Return two Islands you control to their owner's hand. (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)When Fathom Seer is turned face up, draw... -
Laboratory Brute [Mystery Booster]
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Set: Mystery Booster Type: Creature — Zombie Horror Rarity: Common Cost: {3}{U} When Laboratory Brute enters the battlefield, mill four cards. It keeps intruders out and experiments in. -
Predict [Mystery Booster]
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Set: Mystery Booster Type: Instant Rarity: Uncommon Cost: {1}{U} Choose a card name, then target player mills a card. If a card with the chosen name was milled this way, you draw two cards. Otherwise, you draw a card. -
Snap [Mystery Booster]
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Set: Mystery Booster Type: Instant Rarity: Common Cost: {1}{U} Return target creature to its owner's hand. Untap up to two lands. It doesn't matter if the mind or body cracks first. They both have to go. -
Soothsaying [Mystery Booster]
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Set: Mystery Booster Type: Enchantment Rarity: Uncommon Cost: {U} {3}{U}{U}: Shuffle your library.{X}: Look at the top X cards of your library, then put them back in any order. The vizier's wisdom proved invaluable in untangling the Mercadian knot of lies. -
Wave-Wing Elemental [Mystery Booster]
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Set: Mystery Booster Type: Creature — Elemental Rarity: Common Cost: {5}{U} FlyingLandfall — Whenever a land enters the battlefield under your control, Wave-Wing Elemental gets +2/+2 until end of turn. "Do you see? All of Tazeem strains at its tether." —Noyan Dar, Tazeem roilmage -
Wind Drake [Mystery Booster]
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Set: Mystery Booster Type: Creature — Drake Rarity: Common Cost: {2}{U} Flying Drakes prowl the skies of Kaladesh, waiting for the perfect moment to strike. -
Ruin Crab (Showcase) [Zendikar Rising]
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Set: Zendikar Rising Type: Creature — Crab Rarity: Uncommon Cost: {U} Landfall — Whenever a land enters the battlefield under your control, each opponent mills three cards. (To mill a card, a player puts the top card of their library into their graveyard.) -
Silundi Vision // Silundi Isle [Zendikar Rising]
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Set: Zendikar Rising Type: Instant // Land Rarity: Uncommon Cost: {2}{U} Look at the top six cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.... -
Siren Stormtamer [Commander Legends]
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Set: Commander Legends Type: Creature — Siren Pirate Wizard Rarity: Uncommon Cost: {U} Flying{U}, Sacrifice Siren Stormtamer: Counter target spell or ability that targets you or a creature you control. He's the calm that hides the coming storm. -
Mulldrifter [Commander Legends]
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Set: Commander Legends Type: Creature — Elemental Rarity: Uncommon Cost: {4}{U} FlyingWhen Mulldrifter enters the battlefield, draw two cards.Evoke {2}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) -
Aqueous Form [Commander Legends]
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Set: Commander Legends Type: Enchantment — Aura Rarity: Common Cost: {U} Enchant creatureEnchanted creature can't be blocked.Whenever enchanted creature attacks, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) -
Ghostly Flicker [Kaldheim Commander]
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Set: Kaldheim Commander Type: Instant Rarity: Common Cost: {2}{U} Exile two target artifacts, creatures, and/or lands you control, then return those cards to the battlefield under your control. Sometimes it's useful to take a break from existence. -
Opt [Strixhaven: School of Mages Mystical Archive]
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Set: Strixhaven: School of Mages Mystical Archive Type: Instant Rarity: Uncommon Cost: {U} Scry 1.Draw a card. "The wish most often granted is the wish to choose one's own destiny." —*Aethershrine*, inscription -
Kelpie Guide [Strixhaven: School of Mages]
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Set: Strixhaven: School of Mages Type: Creature — Beast Rarity: Uncommon Cost: {2}{U} {T}: Untap another target permanent you control.{T}: Tap target permanent. Activate only if you control eight or more lands. Kelpies are drawn to paradoxes, making them ideal companions for Quandrix mages. -
Resculpt [Strixhaven: School of Mages]
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Set: Strixhaven: School of Mages Type: Instant Rarity: Common Cost: {1}{U} Exile target artifact or creature. Its controller creates a 4/4 blue and red Elemental creature token. Critics were struck first by the elemental's surprising grace, and then by its fists. -
Fallaji Archaeologist [The Brothers' War]
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Set: The Brothers' War Type: Creature — Human Scout Rarity: Common Cost: {1}{U} When Fallaji Archaeologist enters the battlefield, mill three cards. You may put a noncreature, nonland card from among the cards milled this way into your hand. If you don't, put a +1/+1 counter on Fallaji Archaeologist. (To... -
Flow of Knowledge [The Brothers' War]
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Set: The Brothers' War Type: Instant Rarity: Uncommon Cost: {4}{U} Draw a card for each Island you control, then discard two cards. “Focus your mind. Do you hold a piece of the ocean or a thousand drops of rain?” —Hurkyl -
Experimental Augury [Phyrexia: All Will Be One]
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Set: Phyrexia: All Will Be One Type: Instant Rarity: Common Cost: {1}{U} Look at the top three cards of your library. Put one of them into your hand and rest on the bottom of your library in any order. Proliferate. (Choose any number of permanents and/or players, then give each... -
Prologue to Phyresis [Phyrexia: All Will Be One]
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Set: Phyrexia: All Will Be One Type: Instant Rarity: Common Cost: {1}{U} Each opponent gets a poison counter.Draw a card. “Please, for science, tell me how it feels. Leave nothing out.”
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