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Mistveil Plains [Shadowmoor]
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Set: Shadowmoor Type: Land — Plains Rarity: Uncommon ({T}: Add {W}.)Mistveil Plains enters the battlefield tapped.{W}, {T}: Put target card from your graveyard on the bottom of your library. Activate only if you control two or more white permanents. -
Seaside Citadel [Shards of Alara]
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Set: Shards of Alara Type: Land Rarity: Uncommon Seaside Citadel enters the battlefield tapped.{T}: Add {G}, {W}, or {U}. For wisdom's sake, it was built high to gaze on all things. For glory's sake, it was built high as a testament of power. For strength's sake, it was built high... -
Ghost Quarter [Commander 2014]
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Set: Commander 2014 Type: Land Rarity: Uncommon {T}: Add {C}.{T}, Sacrifice Ghost Quarter: Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle. Deserted, but not uninhabited. -
Command Tower [Throne of Eldraine]
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Set: Throne of Eldraine Type: Land Rarity: Common {T}: Add one mana of any color in your commander's color identity. "Approach my tower on bended knee or depart from it as ash upon the wind." —Gadwick, the Wizened -
Field of Ruin [Mystery Booster]
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Set: Mystery Booster Type: Land Rarity: Uncommon {T}: Add {C}.{2}, {T}, Sacrifice Field of Ruin: Destroy target nonbasic land an opponent controls. Each player searches their library for a basic land card, puts it onto the battlefield, then shuffles. -
Skarrg, the Rage Pits [Mystery Booster]
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Set: Mystery Booster Type: Land Rarity: Uncommon {T}: Add {C}.{R}{G}, {T}: Target creature gets +1/+1 and gains trample until end of turn. "This palace will be our fire-spit, and roasted prince our victory meal. Send in the torch-pigs!" —Ghut Rak, Gruul guildmage -
Unclaimed Territory [Mystery Booster]
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Set: Mystery Booster Type: Land Rarity: Uncommon As Unclaimed Territory enters the battlefield, choose a creature type.{T}: Add {C}.{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type. -
Silundi Vision // Silundi Isle [Zendikar Rising]
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Set: Zendikar Rising Type: Instant // Land Rarity: Uncommon Cost: {2}{U} Look at the top six cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.... -
Restless Ridgeline [The Lost Caverns of Ixalan]
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Set: The Lost Caverns of Ixalan Type: Land Rarity: Rare Restless Ridgeline enters the battlefield tapped.{T}: Add {R} or {G}.{2}{R}{G}: Restless Ridgeline becomes a 3/4 red and green Dinosaur creature until end of turn. It's still a land.Whenever Restless Ridgeline attacks, another target attacking creature gets +2/+0 until end of... -
Azorius Chancery (Ripple Foil) [Modern Horizons 3 Commander]
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Set: Modern Horizons 3 Commander Type: Land Rarity: Uncommon Azorius Chancery enters the battlefield tapped.When Azorius Chancery enters the battlefield, return a land you control to its owner's hand.T: Add WU. -
Port Town (Ripple Foil) [Modern Horizons 3 Commander]
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Set: Modern Horizons 3 Commander Type: Land Rarity: Rare As Port Town enters the battlefield, you may reveal a Plains or Island card from your hand. If you don't, Port Town enters the battlefield tapped.T: Add W or U. A haunted fog known as the Nebelgast shrouds the cities along... -
Shivan Reef (Ripple Foil) [Modern Horizons 3 Commander]
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Set: Modern Horizons 3 Commander Type: Land Rarity: Rare T: Add C.T: Add U or R. Shivan Reef deals 1 damage to you. The boiling seas around Shiv provided a welcome layer of protection for the reclaimed Mana Rig. -
Temple of Enlightenment (Ripple Foil) [Modern Horizons 3 Commander]
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Set: Modern Horizons 3 Commander Type: Land Rarity: Rare Temple of Enlightenment enters the battlefield tapped.When Temple of Enlightenment enters the battlefield, scry 1.T: Add W or U. -
Temple of Triumph (Ripple Foil) [Modern Horizons 3 Commander]
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Set: Modern Horizons 3 Commander Type: Land Rarity: Rare Temple of Triumph enters the battlefield tapped.When Temple of Triumph enters the battlefield, scry 1. T: Add R or W. -
Prairie Stream (Extended Art) [Fallout]
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Set: Fallout Type: Land — Plains Island Rarity: Rare ({T}: Add {W} or {U}.)Prairie Stream enters the battlefield tapped unless you control two or more basic lands. Hunting mirelurks. Selling their eggs. It's not much, but it's honest work . . . for a raider. -
Irrigated Farmland [Fallout]
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Set: Fallout Type: Land — Plains Island Rarity: Rare (T: Add W or U.)Irrigated Farmland enters the battlefield tapped.Cycling 2 (2, Discard this card: Draw a card.) -
Prairie Stream [Fallout]
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Set: Fallout Type: Land — Plains Island Rarity: Rare (T: Add W or U.)Prairie Stream enters the battlefield tapped unless you control two or more basic lands. Hunting mirelurks. Selling their eggs. It's not much, but it's honest work … for a raider. -
Temple of Enlightenment [Fallout]
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Set: Fallout Type: Land Rarity: Rare Temple of Enlightenment enters the battlefield tapped.When Temple of Enlightenment enters the battlefield, scry 1.T: Add W or U. Once, a symbol of national pride. Now, used only for target practice. -
Temple of Epiphany [Fallout]
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Set: Fallout Type: Land Rarity: Rare Temple of Epiphany enters the battlefield tapped.When Temple of Epiphany enters the battlefield, scry 1.T: Add U or R. The Institute's FEV experiments failed. Only Shaun's DNA made organic synths possible. -
Temple of Abandon (Extended Art) [Fallout]
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Set: Fallout Type: Land Rarity: Rare Temple of Abandon enters the battlefield tapped.When Temple of Abandon enters the battlefield, scry 1.T: Add R or G. You can't just travel through without stopping to see Dinky and the world's second-largest thermometer.
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