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Sandsteppe Citadel [Commander Anthology Volume II]
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Set: Commander Anthology Volume II Type: Land Rarity: Uncommon Sandsteppe Citadel enters the battlefield tapped.{T}: Add {W}, {B}, or {G}. That which endures, survives. -
Vivid Marsh [Commander 2017]
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Set: Commander 2017 Type: Land Rarity: Uncommon Vivid Marsh enters the battlefield tapped with two charge counters on it.{T}: Add {B}.{T}, Remove a charge counter from Vivid Marsh: Add one mana of any color. -
Darksteel Citadel [Commander Anthology Volume II]
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Set: Commander Anthology Volume II Type: Artifact Land Rarity: Uncommon Indestructible{T}: Add {C}. Structures built from darksteel yield to neither assault nor age. -
Survivors' Encampment [Hour of Devastation]
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Set: Hour of Devastation Type: Land — Desert Rarity: Common {T}: Add {C}.{T}, Tap an untapped creature you control: Add one mana of any color. "What will happen to us?" they asked. The vizier paused. "I think . . . I think that's up to us now." -
Golgari Rot Farm [Commander Anthology Volume II]
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Set: Commander Anthology Volume II Type: Land Rarity: Uncommon Golgari Rot Farm enters the battlefield tapped.When Golgari Rot Farm enters the battlefield, return a land you control to its owner's hand.{T}: Add {B}{G}. -
Field of Ruin [Ixalan]
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Set: Ixalan Type: Land Rarity: Uncommon {T}: Add {C}.{2}, {T}, Sacrifice Field of Ruin: Destroy target nonbasic land an opponent controls. Each player searches their library for a basic land card, puts it onto the battlefield, then shuffles. -
Vivid Crag [Commander Anthology Volume II]
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Set: Commander Anthology Volume II Type: Land Rarity: Uncommon Vivid Crag enters the battlefield tapped with two charge counters on it.{T}: Add {R}.{T}, Remove a charge counter from Vivid Crag: Add one mana of any color. -
Unclaimed Territory [Ixalan]
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Set: Ixalan Type: Land Rarity: Uncommon As Unclaimed Territory enters the battlefield, choose a creature type.{T}: Add {C}.{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type. -
Alms Collector [Commander Masters]
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Set: Commander Masters Type: Creature — Cat Cleric Rarity: Rare Cost: {3}{W} FlashIf an opponent would draw two or more cards, instead you and that player each draw a card. "There is no justice when some profit and others go without." -
Angelic Field Marshal [Commander Masters]
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Set: Commander Masters Type: Creature — Angel Rarity: Rare Cost: {2}{W}{W} FlyingLieutenant — As long as you control your commander, Angelic Field Marshal gets +2/+2 and creatures you control have vigilance. Her presence on the battlefield can transform an unruly mob into a disciplined army. -
Champion's Helm [Commander Masters]
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Set: Commander Masters Type: Artifact — Equipment Rarity: Rare Cost: {3} Equipped creature gets +2/+2.As long as equipped creature is legendary, it has hexproof.Equip 1 -
Chromatic Lantern [Commander Masters]
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Set: Commander Masters Type: Artifact Rarity: Mythic Cost: {3} Lands you control have "T: Add one mana of any color."T: Add one mana of any color. By guild tradition, any puddle of multicolored light on the cobblestones can serve as neutral ground. -
Braids, Conjurer Adept [Commander Masters]
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Set: Commander Masters Type: Legendary Creature — Human Wizard Rarity: Rare Cost: {2}{U}{U} At the beginning of each player's upkeep, that player may put an artifact, creature, or land card from their hand onto the battlefield. The rifted multiverse became a sea of conflicting realities, each peopled by possible versions... -
Daretti, Scrap Savant [Commander Masters]
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Set: Commander Masters Type: Planeswalker — Daretti Rarity: Mythic Cost: {3}{R} [+2]: Discard up to two cards, then draw that many cards.[-2]: Sacrifice an artifact. If you do, return target artifact card from your graveyard to the battlefield.[-10]: You get an emblem with "Whenever an artifact is put into your... -
Ghoulcaller Gisa [Commander Masters]
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Set: Commander Masters Type: Legendary Creature — Human Wizard Rarity: Rare Cost: {3}{B}{B} B, T, Sacrifice another creature: Create X 2/2 black Zombie creature tokens, where X is the sacrificed creature's power. "Geralf, must you always whine? I agreed to nothing. I'll raise ghouls anytime I wish." -
Ohran Frostfang [Commander Masters]
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Set: Commander Masters Type: Snow Creature — Snake Rarity: Rare Cost: {3}{G}{G} Attacking creatures you control have deathtouch.Whenever a creature you control deals combat damage to a player, draw a card. Silent as a snowdrift. Inexorable as an avalanche. -
Maelstrom Wanderer [Commander Masters]
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Set: Commander Masters Type: Legendary Creature — Elemental Rarity: Rare Cost: {5}{G}{U}{R} Creatures you control have haste.Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put... -
Mystic Confluence [Commander Masters]
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Set: Commander Masters Type: Instant Rarity: Rare Cost: {3}{U}{U} Choose three. You may choose the same mode more than once.• Counter target spell unless its controller pays 3.• Return target creature to its owner's hand.• Draw a card. -
Commandeer [Commander Masters]
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Set: Commander Masters Type: Instant Rarity: Rare Cost: {5}{U}{U} You may exile two blue cards from your hand rather than pay this spell's mana cost.Gain control of target noncreature spell. You may choose new targets for it. (If that spell is an artifact, enchantment, or planeswalker, the permanent enters the... -
Puresteel Paladin [Commander Masters]
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Set: Commander Masters Type: Creature — Human Knight Rarity: Rare Cost: {W}{W} Whenever an Equipment enters the battlefield under your control, you may draw a card.Metalcraft — Equipment you control have equip {0} as long as you control three or more artifacts. Whenever an Equipment enters the battlefield under your...
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