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Vivid Revival [Guilds of Ravnica]
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Set: Guilds of Ravnica Type: Sorcery Rarity: Rare Cost: {4}{G} Return up to three target multicolored cards from your graveyard to your hand. Exile Vivid Revival. Golgari crops bloom in strange soils, touched only by long-traveled light. -
Living Wish [Masters 25]
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Set: Masters 25 Type: Sorcery Rarity: Rare Cost: {1}{G} You may reveal a creature or land card you own from outside the game and put it into your hand. Exile Living Wish. The best wishes include the will to tame their consequences. -
The Ring Goes South [The Lord of the Rings: Tales of Middle-Earth]
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Set: The Lord of the Rings: Tales of Middle-Earth Type: Sorcery Rarity: Rare Cost: {3}{G} The Ring tempts you. Then reveal cards from the top of your library until you reveal X land cards, where X is the number of legendary creatures you control. Put those lands onto the battlefield... -
Tooth and Nail (Borderless Alternate Art) [Commander Masters]
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Set: Commander Masters Type: Sorcery Rarity: Rare Cost: {5}{G}{G} Choose one— • Search your library for up to two creature cards, reveal them, put them into your hand, then shuffle.• Put up to two creature cards from your hand onto the battlefield.Entwine 2 (Choose both if you pay the entwine... -
Shamanic Revelation [Commander 2019]
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Set: Commander 2019 Type: Sorcery Rarity: Rare Cost: {3}{G}{G} Draw a card for each creature you control.Ferocious — You gain 4 life for each creature you control with power 4 or greater. First, whispers of ancient days. Then, visions of things to come. -
Lovestruck Beast // Heart's Desire [Throne of Eldraine]
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Set: Throne of Eldraine Type: Creature — Beast Noble Rarity: Rare Cost: {2}{G} // {G} Lovestruck Beast can't attack unless you control a 1/1 creature. His mind chose solitude, but his heart disagreed. Reverse Type: Sorcery — Adventure Create a 1/1 white Human creature token. (Then exile this card. You... -
Hurricane [The List]
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Set: The List Type: Sorcery Rarity: Rare Cost: {X}{G} Hurricane deals X damage to each creature with flying and each player. "Don't envy the grandeur of drakes. Their impression of grace fades when the first gust sends them crashing into one another." —Molimo, maro-sorcerer -
Verdant Mastery [Strixhaven: School of Mages]
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Set: Strixhaven: School of Mages Type: Sorcery Rarity: Rare Cost: {5}{G} You may pay {3}{G} rather than pay this spell's mana cost.Search your library for up to four basic land cards and reveal them. Put one of them onto the battlefield tapped under an opponent's control if the {3}{G} cost... -
Ecological Appreciation [Strixhaven: School of Mages]
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Set: Strixhaven: School of Mages Type: Sorcery Rarity: Mythic Cost: {X}{2}{G} Search your library and graveyard for up to four creature cards with different names that each have mana value X or less and reveal them. An opponent chooses two of those cards. Shuffle the chosen cards into your library... -
Basic Conjuration [Strixhaven: School of Mages]
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Set: Strixhaven: School of Mages Type: Sorcery — Lesson Rarity: Rare Cost: {1}{G}{G} Look at the top six cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.... -
Nissa's Renewal [Commander 2021]
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Set: Commander 2021 Type: Sorcery Rarity: Rare Cost: {5}{G} Search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle. You gain 7 life. Her connection to the plane restored, Nissa felt the power of Zendikar surge through her. -
Gaea's Will [Modern Horizons 2]
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Set: Modern Horizons 2 Type: Sorcery Rarity: Rare Suspend 4—{G}Until end of turn, you may play lands and cast spells from your graveyard.If a card would be put into your graveyard from anywhere this turn, exile that card instead. -
Invoke the Ancients (Showcase Soft Glow) [Kamigawa: Neon Dynasty]
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Set: Kamigawa: Neon Dynasty Type: Sorcery Rarity: Rare Cost: {1}{G}{G}{G}{G} Create two 4/5 green Spirit creature tokens. For each of them, put your choice of a vigilance counter, a reach counter, or a trample counter on it. -
Barroom Brawl (Extended Art) [Commander Legends: Battle for Baldur's Gate]
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Set: Commander Legends: Battle for Baldur's Gate Type: Sorcery Rarity: Rare Cost: {1}{G} Target creature you control fights target creature the opponent to your left controls. Then that player may copy this spell and may choose new targets for the copy. -
Megaton's Fate (Surge Foil) [Fallout]
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Set: Fallout Type: Sorcery Rarity: Rare Cost: {5}{R} Choose one —• Disarm — Destroy target artifact. Create four Treasure tokens.• Detonate — Megaton's Fate deals 8 damage to each creature. Each player gets four rad counters. Do the right thing—or the wrong thing. -
Brass's Bounty [Foundations]
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Set: Foundations Type: Sorcery Rarity: Rare Cost: {6}{R} For each land you control, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") "Why squabble for trinkets when we could be living large off all this gold?" —Admiral Beckett Brass -
Slagstorm [Foundations]
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Set: Foundations Type: Sorcery Rarity: Rare Cost: {1}{R}{R} Choose one —• Slagstorm deals 3 damage to each creature.• Slagstorm deals 3 damage to each player. "As long as we have the will to fight, we are never without weapons." —Koth of the Hammer -
Waltz of Rage [Duskmourn: House of Horror]
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Set: Duskmourn: House of Horror Type: Sorcery Rarity: Rare Cost: {3}{R}{R} Target creature you control deals damage equal to its power to each other creature. Until end of turn, whenever a creature you control dies, exile the top card of your library. You may play it until the end of... -
Wheel of Potential [Modern Horizons 3]
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Set: Modern Horizons 3 Type: Sorcery Rarity: Rare Cost: {2}{R} You get {E}{E}{E} (three energy counters), then you may pay X {E}. Each player may exile their hand and draw X cards. If X is 7 or more, you may play cards you own exiled this way until the end... -
Megaton's Fate [Fallout]
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Set: Fallout Type: Sorcery Rarity: Rare Cost: {5}{R} Choose one —• Disarm — Destroy target artifact. Create four Treasure tokens.• Detonate — Megaton's Fate deals 8 damage to each creature. Each player gets four rad counters. Do the right thing—or the wrong thing.
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