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Faerie Mechanist [Mystery Booster]
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Set: Mystery Booster Type: Artifact Creature — Faerie Artificer Rarity: Common Cost: {3}{U} FlyingWhen Faerie Mechanist enters the battlefield, look at the top three cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of... -
Fathom Seer [Mystery Booster]
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Set: Mystery Booster Type: Creature — Illusion Rarity: Common Cost: {1}{U} Morph—Return two Islands you control to their owner's hand. (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)When Fathom Seer is turned face up, draw... -
Laboratory Brute [Mystery Booster]
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Set: Mystery Booster Type: Creature — Zombie Horror Rarity: Common Cost: {3}{U} When Laboratory Brute enters the battlefield, mill four cards. It keeps intruders out and experiments in. -
Predict [Mystery Booster]
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Set: Mystery Booster Type: Instant Rarity: Uncommon Cost: {1}{U} Choose a card name, then target player mills a card. If a card with the chosen name was milled this way, you draw two cards. Otherwise, you draw a card. -
Sigiled Starfish [Mystery Booster]
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Set: Mystery Booster Type: Creature — Starfish Rarity: Uncommon Cost: {1}{U} {T}: Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) Kruphix hid the most dire prophecies about humankind where humans would never find them and tritons wouldn't... -
Snap [Mystery Booster]
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- From $0.15
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Set: Mystery Booster Type: Instant Rarity: Common Cost: {1}{U} Return target creature to its owner's hand. Untap up to two lands. It doesn't matter if the mind or body cracks first. They both have to go. -
Soothsaying [Mystery Booster]
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Set: Mystery Booster Type: Enchantment Rarity: Uncommon Cost: {U} {3}{U}{U}: Shuffle your library.{X}: Look at the top X cards of your library, then put them back in any order. The vizier's wisdom proved invaluable in untangling the Mercadian knot of lies. -
Windrider Eel [Mystery Booster]
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- From $1.00
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Set: Mystery Booster Type: Creature — Fish Rarity: Common Cost: {3}{U} FlyingLandfall — Whenever a land enters the battlefield under your control, Windrider Eel gets +2/+2 until end of turn. "The best spot to hook one is right behind the gills." —Rana Cloudwake, kor skyfisher -
Wave-Wing Elemental [Mystery Booster]
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Set: Mystery Booster Type: Creature — Elemental Rarity: Common Cost: {5}{U} FlyingLandfall — Whenever a land enters the battlefield under your control, Wave-Wing Elemental gets +2/+2 until end of turn. "Do you see? All of Tazeem strains at its tether." —Noyan Dar, Tazeem roilmage -
Reconnaissance Mission [Ikoria: Lair of Behemoths]
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Set: Ikoria: Lair of Behemoths Type: Enchantment Rarity: Uncommon Cost: {2}{U}{U} Whenever a creature you control deals combat damage to a player, you may draw a card.Cycling {2} ({2}, Discard this card: Draw a card.) "The bonders work with creatures that fly, slink, and burrow. Assume they know everything." —Jirina... -
Wind Drake [Mystery Booster]
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Set: Mystery Booster Type: Creature — Drake Rarity: Common Cost: {2}{U} Flying Drakes prowl the skies of Kaladesh, waiting for the perfect moment to strike. -
Jwari Disruption // Jwari Ruins [Zendikar Rising]
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Set: Zendikar Rising Type: Instant // Land Rarity: Uncommon Cost: {1}{U} Counter target spell unless its controller pays {1}. "You worry too much." —Nys Dal, Sea Gate trapfinder Reverse Type: Land Jwari Ruins enters the battlefield tapped. {T}: Add {U}. "The Ondu Skyclave was a center for rebellion against the... -
Ruin Crab (Showcase) [Zendikar Rising]
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Set: Zendikar Rising Type: Creature — Crab Rarity: Uncommon Cost: {U} Landfall — Whenever a land enters the battlefield under your control, each opponent mills three cards. (To mill a card, a player puts the top card of their library into their graveyard.) -
Silundi Vision // Silundi Isle [Zendikar Rising]
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Set: Zendikar Rising Type: Instant // Land Rarity: Uncommon Cost: {2}{U} Look at the top six cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.... -
Siren Stormtamer [Commander Legends]
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Set: Commander Legends Type: Creature — Siren Pirate Wizard Rarity: Uncommon Cost: {U} Flying{U}, Sacrifice Siren Stormtamer: Counter target spell or ability that targets you or a creature you control. He's the calm that hides the coming storm. -
Mulldrifter [Commander Legends]
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Set: Commander Legends Type: Creature — Elemental Rarity: Uncommon Cost: {4}{U} FlyingWhen Mulldrifter enters the battlefield, draw two cards.Evoke {2}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) -
Counterspell [Commander Legends]
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Set: Commander Legends Type: Instant Rarity: Common Cost: {U}{U} Counter target spell. -
Aqueous Form [Commander Legends]
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Set: Commander Legends Type: Enchantment — Aura Rarity: Common Cost: {U} Enchant creatureEnchanted creature can't be blocked.Whenever enchanted creature attacks, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) -
Ghostly Flicker [Kaldheim Commander]
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Set: Kaldheim Commander Type: Instant Rarity: Common Cost: {2}{U} Exile two target artifacts, creatures, and/or lands you control, then return those cards to the battlefield under your control. Sometimes it's useful to take a break from existence. -
Mulldrifter [Kaldheim Commander]
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Set: Kaldheim Commander Type: Creature — Elemental Rarity: Uncommon Cost: {4}{U} FlyingWhen Mulldrifter enters the battlefield, draw two cards.Evoke {2}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
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