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Druid of the Anima [Foundations Jumpstart]
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Set: Foundations Jumpstart Type: Creature — Elf Druid Rarity: Common Cost: {1}{G} {T}: Add {R}, {G}, or {W}. Although the Anima herself remains at the Sacellum, her druids roam Naya, collecting mana bonds with every location in the world. -
Destructive Digger [Foundations Jumpstart]
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Set: Foundations Jumpstart Type: Creature — Goblin Rarity: Common Cost: {2}{R} {3}, {T}, Sacrifice an artifact or land: Draw a card. "Depending what's behind that boulder, we're either about to be very rich or very disintegrated." -
Creeping Bloodsucker [Foundations Jumpstart]
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Set: Foundations Jumpstart Type: Creature — Vampire Rarity: Common Cost: {1}{B} At the beginning of your upkeep, Creeping Bloodsucker deals 1 damage to each opponent. You gain life equal to the damage dealt this way. "If a vampire were feeding on you every night, wouldn't you have bite marks? Stop... -
Night's Whisper [Foundations Jumpstart]
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Set: Foundations Jumpstart Type: Sorcery Rarity: Common Cost: {1}{B} You draw two cards and you lose 2 life. "I have seen things that would reduce a weaker person to blubbering and raving. Want to hear about them?" -Vraska -
Ninja of the Deep Hours [Foundations Jumpstart]
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Set: Foundations Jumpstart Type: Creature — Human Ninja Rarity: Common Cost: {3}{U} Ninjutsu {1}{U} ({1}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)Whenever Ninja of the Deep Hours deals combat damage to a player, you may draw a... -
Master of the Pearl Trident [The Lost Caverns of Ixalan Commander]
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Set: The Lost Caverns of Ixalan Commander Type: Creature — Merfolk Rarity: Common Cost: {U}{U} Other Merfolk creatures you control get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.) “Let the land dwellers know the coast is no longer the border between... -
Hinterland Sanctifier [Foundations Jumpstart]
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Set: Foundations Jumpstart Type: Creature — Rabbit Cleric Rarity: Common Cost: {W} Whenever another creature you control enters, you gain 1 life. You can learn a lot about a place just by asking the land how it's doing.