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Mass Hysteria [The List]
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Set: The List Type: Enchantment Rarity: Rare Cost: {R} All creatures have haste. -
Land Tax [Commander Masters]
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Set: Commander Masters Type: Enchantment Rarity: Mythic Cost: {W} At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle your library. -
Almost Perfect [Fallout]
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Set: Fallout Type: Enchantment — Aura Rarity: Rare Cost: {4}{G}{W} Enchant creatureEnchanted creature has base power and toughness 9/10 and has indestructible. An incomplete suit of power armor is still a suit of power armor. -
Dramatic Finale [Strixhaven: School of Mages]
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Set: Strixhaven: School of Mages Type: Enchantment Rarity: Rare Cost: {W/B}{W/B}{W/B}{W/B} Creature tokens you control get +1/+1.Whenever one or more nontoken creatures you control die, create a 2/1 white and black Inkling creature token with flying. This ability triggers only once each turn. The enraptured audience barely noticed their programs... -
Skeletal Swarming [Dungeons & Dragons: Adventures in the Forgotten Realms]
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Set: Dungeons & Dragons: Adventures in the Forgotten Realms Type: Enchantment Rarity: Rare Cost: {3}{B}{G} Each Skeleton you control has trample, attacks each combat if able, and gets +X/+0, where X is the number of other Skeletons you control.At the beginning of your end step, create a tapped 1/1 black... -
Lunar Convocation (Extended Art) [Bloomburrow]
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Set: Bloomburrow Type: Enchantment Rarity: Rare Cost: {W}{B} At the beginning of your end step, if you gained life this turn, each opponent loses 1 life.At the beginning of your end step, if you gained and lost life this turn, create a 1/1 black Bat creature token with flying.{1}{B}, Pay... -
Restricted Office // Lecture Hall [Duskmourn: House of Horror]
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Set: Duskmourn: House of Horror Type: Enchantment — Room // Enchantment Rarity: Rare Cost: {2}{W}{W} // {5}{U}{U} Restricted OfficeWhen you unlock this door, destroy all creatures with power 3 or greater./Lecture HallOther permanents you control have hexproof. (You may cast either half. That door unlocks on the battlefield. As a... -
Detention Sphere [Outlaws of Thunder Junction: Breaking News]
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Set: Outlaws of Thunder Junction: Breaking News Type: Enchantment Rarity: Rare Cost: {1}{W}{U} When Detention Sphere enters the battlefield, you may exile target nonland permanent not named Detention Sphere and all other permanents with the same name as that permanent.When Detention Sphere leaves the battlefield, return the exiled cards to... -
Fervent Charge (Extended Art) [Fallout]
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Set: Fallout Type: Enchantment Rarity: Rare Cost: {1}{R}{W}{B} Whenever a creature you control attacks, it gets +2/+2 until end of turn. NCR's rangers were feared far and wide. Even Caesar's Legion respected them in single combat. -
Vault 112: Sadistic Simulation [Fallout]
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Set: Fallout Type: Enchantment — Saga Rarity: Rare Cost: {2}{U}{R} (As this Saga enters the battlefield and after your draw step, add a lore counter. Sacrifice after III.)I, II — Tap up to one target creature and put a stun counter on it. You get {E}{E} (two energy get counters).III... -
Knowledge is Power (Extended Art) [Murders at Karlov Manor Commander]
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Set: Murders at Karlov Manor Commander Type: Enchantment Rarity: Rare Cost: {3}{W}{U} Creatures you control get +X/+X, where X is the number of cards you've drawn this turn. Tremble, criminal, before the overwhelming might of meticulously organized evidence! -
Blood Spatter Analysis (Extended Art) [Murders at Karlov Manor]
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Set: Murders at Karlov Manor Type: Enchantment Rarity: Rare Cost: {B}{R} When Blood Spatter Analysis enters the battlefield, it deals 3 damage to target creature an opponent controls.Whenever one or more creatures die, mill a card and put a bloodstain counter on Blood Spatter Analysis. Then sacrifice it if it... -
Firemind's Research [Guilds of Ravnica]
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Set: Guilds of Ravnica Type: Enchantment Rarity: Rare Cost: {U}{R} Whenever you cast an instant or sorcery spell, put a charge counter on Firemind's Research.{1}{U}, Remove two charge counters from Firemind's Research: Draw a card.{1}{R}, Remove five charge counters from Firemind's Research: It deals 5 damage to any target. -
Invocation of Saint Traft [Shadows over Innistrad]
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Set: Shadows over Innistrad Type: Enchantment — Aura Rarity: Rare Cost: {1}{W}{U} Enchant creatureEnchanted creature has "Whenever this creature attacks, create a 4/4 white Angel creature token with flying that's tapped and attacking. Exile that token at end of combat." -
Ethereal Absolution [Ravnica Allegiance]
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Set: Ravnica Allegiance Type: Enchantment Rarity: Rare Cost: {4}{W}{B} Creatures you control get +1/+1.Creatures your opponents control get -1/-1.{2}{W}{B}: Exile target card from an opponent's graveyard. If it was a creature card, you create a 1/1 white and black Spirit creature token with flying. "Time to let the dead be... -
The Apprentice's Folly [Wilds of Eldraine]
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Set: Wilds of Eldraine Type: Enchantment — Saga Rarity: Rare Cost: {2}{U}{R} (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)I, II — Choose target nontoken creature you control that doesn't have the same name as a token you control. Create a token... -
Bounty of the Luxa [Commander 2019]
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Set: Commander 2019 Type: Enchantment Rarity: Rare Cost: {2}{G}{U} At the beginning of your precombat main phase, remove all flood counters from Bounty of the Luxa. If no counters were removed this way, put a flood counter on Bounty of the Luxa and draw a card. Otherwise, add {C}{G}{U}. -
Knights' Charge [Throne of Eldraine]
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Set: Throne of Eldraine Type: Enchantment Rarity: Rare Cost: {1}{W}{B} Whenever a Knight you control attacks, each opponent loses 1 life and you gain 1 life.{6}{W}{B}, Sacrifice Knights' Charge: Return all Knight creature cards from your graveyard to the battlefield. "By hoof, wing, or paw. For the realm!" —Syr Gwyn,... -
Doom Foretold [Throne of Eldraine]
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Set: Throne of Eldraine Type: Enchantment Rarity: Rare Cost: {2}{W}{B} At the beginning of each player's upkeep, that player sacrifices a nonland, nontoken permanent. If that player can't, they discard a card, they lose 2 life, you draw a card, you gain 2 life, you create a 2/2 white Knight... -
Harald Unites the Elves [Kaldheim]
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Set: Kaldheim Type: Enchantment — Saga Rarity: Rare Cost: {2}{B}{G} (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)I — Mill three cards. You may put an Elf or Tyvar card from your graveyard onto the battlefield.II — Put a +1/+1 counter on...