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10,000 Year Reunion [MST131] (Part the Mistveil)
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Set: Part the Mistveil Finish: Regular Type: Action Subtype: Aura Rarity: Majestic Class: Illusionist Cost: 8 You may remove three +1POWER counters from among auras you control rather than pay 10,000 Year Reunion's [Resource] cost. Ward 10 -
10,000 Year Reunion [MST131] (Part the Mistveil) Rainbow Foil
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Set: Part the Mistveil Finish: Rainbow Foil Type: Action Subtype: Aura Rarity: Majestic Class: Illusionist Cost: 8 You may remove three +1POWER counters from among auras you control rather than pay 10,000 Year Reunion's [Resource] cost. Ward 10 -
5 Copper // Quicken [TCC108 // TCC106] (Round the Table: TCC x LSS)
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Set: Round the Table: TCC x LSS Finish: Regular Type: Token Subtype: Aura;Item Rarity: Common Class: Generic Cost: 0 Power: 0 (This represents 5 copper tokens.) Action - [4 Resource], destroy Copper: Draw a card. Go again / When you play an Attack action card or activate a weapon Attack,... -
5 Copper [TCC108] (Round the Table: TCC x LSS)
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Set: Round the Table: TCC x LSS Finish: Regular Type: Token Subtype: Item Rarity: Token Class: Generic Action -- {r}{r}{r}{r}, destroy this: Draw a card. Go again -
A Drop in the Ocean // Inner Chi (Marvel) [MST095] (Part the Mistveil) Cold Foil
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Set: Part the Mistveil Finish: Cold Foil Type: Instant Rarity: Marvel Class: Mystic Cost: 0 Legendary (You may only have 1A Drop in the Ocean in a constructed deck.) Target attack gets -1POWER. If you've played another blue card this turn, Transcend. (Put this into its owner's hand flipped.) -
A Drop in the Ocean // Inner Chi [MST095] (Part the Mistveil)
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Set: Part the Mistveil Finish: Regular Type: Instant Rarity: Common Class: Mystic Cost: 0 Legendary (You may only have 1A Drop in the Ocean in a constructed deck.) Target attack gets -1POWER. If you've played another blue card this turn, Transcend. (Put this into its owner's hand flipped.) -
A Drop in the Ocean // Inner Chi [MST095] (Promo) Rainbow Foil
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Set: Promo Finish: Rainbow Foil Type: Instant Rarity: Promo Class: Mystic Cost: 0 Legendary (You may only have 1A Drop in the Ocean in a constructed deck.) Target attack gets -1POWER. If you've played another blue card this turn, Transcend. (Put this into its owner's hand flipped.) -
Absorb in Aether (Blue) [ARC125-R] (Arcane Rising) 1st Edition Normal
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Set: Arcane Rising Edition: 1st Edition Finish: Regular Type: Defense Reaction Rarity: Rare Class: Wizard Cost: 1 The next card you play this turn with an effect that deals arcane damage, instead deals that much arcane damage plus 2. -
Absorb in Aether (Blue) [ARC125-R] (Arcane Rising) 1st Edition Rainbow Foil
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- From $0.70
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Set: Arcane Rising Edition: 1st Edition Finish: Rainbow Foil Type: Defense Reaction Rarity: Rare Class: Wizard Cost: 1 The next card you play this turn with an effect that deals arcane damage, instead deals that much arcane damage plus 2. -
Absorb in Aether (Blue) [U-ARC125] (Arcane Rising Unlimited) Unlimited Normal
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Set: Arcane Rising Unlimited Edition: Unlimited Finish: Regular Type: Defense Reaction Rarity: Rare Class: Wizard Cost: 1 The next card you play this turn with an effect that deals arcane damage, instead deals that much arcane damage plus 2. -
Absorb in Aether (Blue) [U-ARC125] (Arcane Rising Unlimited) Unlimited Rainbow Foil
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Set: Arcane Rising Unlimited Edition: Unlimited Finish: Rainbow Foil Type: Defense Reaction Rarity: Rare Class: Wizard Cost: 1 The next card you play this turn with an effect that deals arcane damage, instead deals that much arcane damage plus 2. -
Absorb in Aether (Red) [ARC123-R] (Arcane Rising) 1st Edition Normal
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Set: Arcane Rising Edition: 1st Edition Finish: Regular Type: Defense Reaction Rarity: Rare Class: Wizard Cost: 1 The next card you play this turn with an effect that deals arcane damage, instead deals that much arcane damage plus 2. -
Absorb in Aether (Red) [ARC123-R] (Arcane Rising) 1st Edition Rainbow Foil
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- From $3.40
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Set: Arcane Rising Edition: 1st Edition Finish: Rainbow Foil Type: Defense Reaction Rarity: Rare Class: Wizard Cost: 1 The next card you play this turn with an effect that deals arcane damage, instead deals that much arcane damage plus 2. -
Absorb in Aether (Red) [U-ARC123] (Arcane Rising Unlimited) Unlimited Normal
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Set: Arcane Rising Unlimited Edition: Unlimited Finish: Regular Type: Defense Reaction Rarity: Rare Class: Wizard Cost: 1 The next card you play this turn with an effect that deals arcane damage, instead deals that much arcane damage plus 2. -
Absorb in Aether (Red) [U-ARC123] (Arcane Rising Unlimited) Unlimited Rainbow Foil
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- From $0.25
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Set: Arcane Rising Unlimited Edition: Unlimited Finish: Rainbow Foil Type: Defense Reaction Rarity: Rare Class: Wizard Cost: 1 The next card you play this turn with an effect that deals arcane damage, instead deals that much arcane damage plus 2. -
Absorb in Aether (Yellow) [ARC124-R] (Arcane Rising) 1st Edition Normal
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Set: Arcane Rising Edition: 1st Edition Finish: Regular Type: Defense Reaction Rarity: Rare Class: Wizard Cost: 1 The next card you play this turn with an effect that deals arcane damage, instead deals that much arcane damage plus 2. -
Absorb in Aether (Yellow) [ARC124-R] (Arcane Rising) 1st Edition Rainbow Foil
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- From $0.65
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Set: Arcane Rising Edition: 1st Edition Finish: Rainbow Foil Type: Defense Reaction Rarity: Rare Class: Wizard Cost: 1 The next card you play this turn with an effect that deals arcane damage, instead deals that much arcane damage plus 2. -
Absorb in Aether (Yellow) [U-ARC124] (Arcane Rising Unlimited) Unlimited Normal
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- From $0.10
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Set: Arcane Rising Unlimited Edition: Unlimited Finish: Regular Type: Defense Reaction Rarity: Rare Class: Wizard Cost: 1 The next card you play this turn with an effect that deals arcane damage, instead deals that much arcane damage plus 2. -
Absorb in Aether (Yellow) [U-ARC124] (Arcane Rising Unlimited) Unlimited Rainbow Foil
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Set: Arcane Rising Unlimited Edition: Unlimited Finish: Rainbow Foil Type: Defense Reaction Rarity: Rare Class: Wizard Cost: 1 The next card you play this turn with an effect that deals arcane damage, instead deals that much arcane damage plus 2. -
Absorption Dome [CRU104] (Crucible of War) 1st Edition Normal
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Set: Crucible of War Edition: 1st Edition Finish: Regular Type: Action Subtype: Item Rarity: Majestic Class: Mechanologist Cost: 2 Absorption Dome enters the arena with steam counters on it equal to the number of times you have boosted this turn.If you would be dealt damage, remove that many steam counters...
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