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Zendikar's Roil [Jumpstart]
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Set: Jumpstart Type: Enchantment Rarity: Uncommon Cost: {3}{G}{G} Landfall — Whenever a land enters the battlefield under your control, create a 2/2 green Elemental creature token. "I was wrong. Zendikar isn't after me. It isn't after any of us. It's not evil or vengeful. It's magnificent . . . but... -
Zendikar's Roil [Mystery Booster]
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Set: Mystery Booster Type: Enchantment Rarity: Uncommon Cost: {3}{G}{G} Landfall — Whenever a land enters the battlefield under your control, create a 2/2 green Elemental creature token. "I was wrong. Zendikar isn't after me. It isn't after any of us. It's not evil or vengeful. It's magnificent . . .... -
Zendikar's Roil [Zendikar Rising Commander]
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Set: Zendikar Rising Commander Type: Enchantment Rarity: Uncommon Cost: {3}{G}{G} Landfall — Whenever a land enters the battlefield under your control, create a 2/2 green Elemental creature token. "I was wrong. Zendikar isn't after me. It isn't after any of us. It's not evil or vengeful. It's magnificent . .... -
Zenith Chronicler (Extended Art) [Phyrexia: All Will Be One]
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Set: Phyrexia: All Will Be One Type: Artifact Creature — Phyrexian Construct Rarity: Rare Cost: {2} Whenever a player casts their first multicolored spell each turn, each other player draws a card. -
Zenith Chronicler (Promo Pack) [Phyrexia: All Will Be One Promos]
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Set: Phyrexia: All Will Be One Promos Type: Artifact Creature — Phyrexian Construct Rarity: Rare Cost: {2} Whenever a player casts their first multicolored spell each turn, each other player draws a card. It watches through the never-ending day, motionless save for the unsettling, twitching dance it performs as each... -
Zenith Chronicler [Phyrexia: All Will Be One Prerelease Promos]
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Set: Phyrexia: All Will Be One Prerelease Promos Type: Artifact Creature — Phyrexian Construct Rarity: Rare Cost: {2} Whenever a player casts their first multicolored spell each turn, each other player draws a card. It watches through the never-ending day, motionless save for the unsettling, twitching dance it performs as... -
Zenith Chronicler [Phyrexia: All Will Be One]
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Set: Phyrexia: All Will Be One Type: Artifact Creature — Phyrexian Construct Rarity: Rare Cost: {2} Whenever a player casts their first multicolored spell each turn, each other player draws a card. It watches through the never-ending day, motionless save for the unsettling, twitching dance it performs as each sun... -
Zenith Flare [Ikoria: Lair of Behemoths]
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Set: Ikoria: Lair of Behemoths Type: Instant Rarity: Uncommon Cost: {2}{R}{W} Zenith Flare deals X damage to any target and you gain X life, where X is the number of cards with a cycling ability in your graveyard. "I defy this world to try our defenses now. Send pterons and... -
Zenith Seeker [Amonkhet]
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Set: Amonkhet Type: Creature — Bird Wizard Rarity: Uncommon Cost: {3}{U} FlyingWhenever you cycle or discard a card, target creature gains flying until end of turn. Only from the sky can one fully understand the horrors of the wastes and the wonder of the Hekma's protection. -
Zephid [Urza's Saga]
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Set: Urza's Saga Type: Creature — Illusion Rarity: Rare Cost: {4}{U}{U} FlyingShroud (This creature can't be the target of spells or abilities.) Once you've seen one, you'll understand why spells won't go near them. -
Zephid's Embrace [The List]
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Set: The List Type: Enchantment — Aura Rarity: Uncommon Cost: {2}{U}{U} Enchant creatureEnchanted creature gets +2/+2 and has flying and shroud. (It can't be the target of spells or abilities.) Spells will shun you, as will everyone else. -
Zephid's Embrace [Urza's Saga]
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Set: Urza's Saga Type: Enchantment — Aura Rarity: Uncommon Cost: {2}{U}{U} Enchant creatureEnchanted creature gets +2/+2 and has flying and shroud. (It can't be the target of spells or abilities.) Spells will shun you, as will everyone else. -
Zephyr Boots [Strixhaven: School of Mages]
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Set: Strixhaven: School of Mages Type: Artifact — Equipment Rarity: Uncommon Cost: {1} Equipped creature has flying.Whenever equipped creature deals combat damage to a player, draw a card, then discard a card.Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) -
Zephyr Charge [Core Set 2020]
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Set: Core Set 2020 Type: Enchantment Rarity: Common Cost: {1}{U} {1}{U}: Target creature gains flying until end of turn. "The knights charged forward on wings of wind, and the necromancer's horde roared in helpless rage." —Krinnea, *Siege of the Bone Spire* -
Zephyr Charge [Magic 2014]
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Set: Magic 2014 Type: Enchantment Rarity: Common Cost: {1}{U} {1}{U}: Target creature gains flying until end of turn. "All armies prefer high ground to low and sunny places to dark." —Sun Tzu, *Art of War*, trans. Giles -
Zephyr Falcon [Fifth Edition]
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Set: Fifth Edition Type: Creature — Bird Rarity: Common Cost: {1}{U} Flying, vigilance Although greatly prized among falconers, the zephyr falcon is capricious and not easily tamed. -
Zephyr Falcon [Fourth Edition]
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Set: Fourth Edition Type: Creature — Bird Rarity: Common Cost: {1}{U} Flying, vigilance Although greatly prized among falconers, the Zephyr Falcon is capricious and not easily tamed. -
Zephyr Falcon [Introductory Two-Player Set]
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Set: Introductory Two-Player Set Type: Creature — Bird Rarity: Common Cost: {1}{U} Flying, vigilance Although greatly prized among falconers, the Zephyr Falcon is capricious and not easily tamed. -
Zephyr Falcon [Legends]
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Set: Legends Type: Creature — Bird Rarity: Common Cost: {1}{U} Flying, vigilance Although greatly prized among falconers, the Zephyr Falcon is capricious and not easily tamed. -
Zephyr Falcon [Rivals Quick Start Set]
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Set: Rivals Quick Start Set Type: Creature — Bird Rarity: Common Cost: {1}{U} Flying, vigilance Although greatly prized among falconers, the Zephyr Falcon is capricious and not easily tamed.
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