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Zephyr Needle (Left) [1HP093] (History Pack 1)
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Set: History Pack 1 Finish: Regular Type: Weapon Subtype: Dagger (1H) Rarity: Rare Class: Ninja Power: 2 Once per Turn Action - {r}: Attack. Go again If Zephyr Needle is defended by a card with {d} greater than {name}'s {p}, destroy Zephyr Needle when the combat chain closes. -
Zephyr Needle (Right) [1HP094] (History Pack 1)
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Set: History Pack 1 Finish: Regular Type: Weapon Subtype: Dagger (1H) Rarity: Rare Class: Ninja Power: 2 Once per Turn Action - {r}: Attack. Go again If Zephyr Needle is defended by a card with {d} greater than {name}'s {p}, destroy Zephyr Needle when the combat chain closes. -
Zephyr Needle [CRU051] (Crucible of War) 1st Edition Cold Foil
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Set: Crucible of War Edition: 1st Edition Finish: Cold Foil Type: Weapon Subtype: Dagger (1H) Rarity: Rare Class: Ninja Power: 2 Once per Turn Action - [1 Resource]: Attack. Go again If Zephyr Needle is defended by a card with [Defense] greater than Zephyr Needle's [Power], destroy Zephyr Needle when... -
Zephyr Needle [CRU051] (Crucible of War) 1st Edition Normal
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Set: Crucible of War Edition: 1st Edition Finish: Regular Type: Weapon Subtype: Dagger (1H) Rarity: Rare Class: Ninja Power: 2 Once per Turn Action - [1 Resource]: Attack. Go again If Zephyr Needle is defended by a card with [Defense] greater than Zephyr Needle's [Power], destroy Zephyr Needle when the... -
Zephyr Needle [CRU052] (Crucible of War) 1st Edition Cold Foil
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Set: Crucible of War Edition: 1st Edition Finish: Cold Foil Type: Weapon Subtype: Dagger (1H) Rarity: Rare Class: Ninja Power: 2 Once per Turn Action - [1 Resource]: Attack. Go again If Zephyr Needle is defended by a card with [Defense] greater than Zephyr Needle's [Power], destroy Zephyr Needle when... -
Zephyr Needle [CRU052] (Crucible of War) 1st Edition Normal
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Set: Crucible of War Edition: 1st Edition Finish: Regular Type: Weapon Subtype: Dagger (1H) Rarity: Rare Class: Ninja Power: 2 Once per Turn Action - [1 Resource]: Attack. Go again If Zephyr Needle is defended by a card with [Defense] greater than Zephyr Needle's [Power], destroy Zephyr Needle when the... -
Zephyr Needle [U-CRU051] (Crucible of War Unlimited) Unlimited Normal
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Set: Crucible of War Unlimited Edition: Unlimited Finish: Regular Type: Weapon Subtype: Dagger (1H) Rarity: Rare Class: Ninja Power: 2 Once per Turn Action - [1 Resource]: Attack. Go again If Zephyr Needle is defended by a card with [Defense] greater than Zephyr Needle's [Power], destroy Zephyr Needle when the... -
Zephyr Needle [U-CRU051] (Crucible of War Unlimited) Unlimited Rainbow Foil
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Set: Crucible of War Unlimited Edition: Unlimited Finish: Rainbow Foil Type: Weapon Subtype: Dagger (1H) Rarity: Rare Class: Ninja Power: 2 Once per Turn Action - [1 Resource]: Attack. Go again If Zephyr Needle is defended by a card with [Defense] greater than Zephyr Needle's [Power], destroy Zephyr Needle when... -
Zephyr Needle [U-CRU052] (Crucible of War Unlimited) Unlimited Normal
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Set: Crucible of War Unlimited Edition: Unlimited Finish: Regular Type: Weapon Subtype: Dagger (1H) Rarity: Rare Class: Ninja Power: 2 Once per Turn Action - [1 Resource]: Attack. Go again If Zephyr Needle is defended by a card with [Defense] greater than Zephyr Needle's [Power], destroy Zephyr Needle when the... -
Zephyr Needle [U-CRU052] (Crucible of War Unlimited) Unlimited Rainbow Foil
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Set: Crucible of War Unlimited Edition: Unlimited Finish: Rainbow Foil Type: Weapon Subtype: Dagger (1H) Rarity: Rare Class: Ninja Power: 2 Once per Turn Action - [1 Resource]: Attack. Go again If Zephyr Needle is defended by a card with [Defense] greater than Zephyr Needle's [Power], destroy Zephyr Needle when... -
Zephyr Net [Lorwyn]
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Set: Lorwyn Type: Enchantment — Aura Rarity: Common Cost: {1}{U} Enchant creatureEnchanted creature has defender and flying. Faeries hang beings that interest them as ornaments in the sky, each clique competing to outshine the prize of the last. -
Zephyr Scribe [Dragons of Tarkir]
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Set: Dragons of Tarkir Type: Creature — Human Monk Rarity: Common Cost: {2}{U} {U}, {T}: Draw a card, then discard a card.Whenever you cast a noncreature spell, untap Zephyr Scribe. "Ojutai's rule has allowed Tarkir's monks to learn from the truly enlightened." —Sarkhan Vol -
Zephyr Sentinel [The Brothers' War]
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Set: The Brothers' War Type: Creature — Human Soldier Rarity: Uncommon Cost: {1}{U} FlashFlyingWhen Zephyr Sentinel enters the battlefield, return up to one other target creature you control to its owner's hand. If it was a Soldier, put a +1/+1 counter on Zephyr Sentinel. -
Zephyr Singer (Extended Art) [March of the Machine]
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Set: March of the Machine Type: Creature — Siren Pirate Rarity: Rare Cost: {2}{U}{U} Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)Flying, vigilanceWhen Zephyr Singer enters the battlefield, put a flying counter... -
Zephyr Singer (Promo Pack) [March of the Machine Promos]
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Set: March of the Machine Promos Type: Creature — Siren Pirate Rarity: Rare Cost: {2}{U}{U} Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)Flying, vigilanceWhen Zephyr Singer enters the battlefield, put a flying... -
Zephyr Singer [March of the Machine Prerelease Promos]
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Set: March of the Machine Prerelease Promos Type: Creature — Siren Pirate Rarity: Rare Cost: {2}{U}{U} Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)Flying, vigilanceWhen Zephyr Singer enters the battlefield, put a... -
Zephyr Singer [March of the Machine]
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Set: March of the Machine Type: Creature — Siren Pirate Rarity: Rare Cost: {2}{U}{U} Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)Flying, vigilanceWhen Zephyr Singer enters the battlefield, put a flying counter... -
Zephyr Spirit [Ravnica: City of Guilds]
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Set: Ravnica: City of Guilds Type: Creature — Spirit Rarity: Common Cost: {5}{U} When Zephyr Spirit blocks, return it to its owner's hand. A spiteful force exists on Ravnica that binds these ghosts to the land of the living but forbids them to touch it. -
Zephyr Sprite [Magic 2010]
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Set: Magic 2010 Type: Creature — Faerie Rarity: Common Cost: {U} Flying "I've never understood why so many beings lumber around on the ground. There are three dimensions, yet they use only two." -
Zephyr Winder [March of the Machine]
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Set: March of the Machine Type: Creature — Elemental Rarity: Common Cost: {1}{U} FlyingWhenever Zephyr Winder deals combat damage to a player, untap up to one target creature. It twines through the roiling cloudscape feeding on the energies of nascent storms.
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