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Eel Umbra [Rise of the Eldrazi]
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Set: Rise of the Eldrazi Type: Enchantment — Aura Rarity: Common Cost: {1}{U} Flash (You may cast this spell any time you could cast an instant.)Enchant creatureEnchanted creature gets +1/+1.Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) -
Battle Mastery [Duel Decks: Heroes vs. Monsters]
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Set: Duel Decks: Heroes vs. Monsters Type: Enchantment — Aura Rarity: Uncommon Cost: {2}{W} Enchant creatureEnchanted creature has double strike. (It deals both first-strike and regular combat damage.) "Boom! Boom! Boots the size of oxcarts, then an axe like a falling sun. Elves scattered. Trees scattered. Even the hills ran... -
Guild Summit [Guilds of Ravnica]
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Set: Guilds of Ravnica Type: Enchantment Rarity: Uncommon Cost: {2}{U} When Guild Summit enters the battlefield, you may tap any number of untapped Gates you control. Draw a card for each Gate tapped this way.Whenever a Gate enters the battlefield under your control, draw a card. In a climate of... -
Willbender [Masters 25]
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Set: Masters 25 Type: Creature — Human Wizard Rarity: Uncommon Cost: {1}{U} Morph {1}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)When Willbender is turned face up, change the target of target spell or ability... -
Treasure Cruise [Ultimate Masters]
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Set: Ultimate Masters Type: Sorcery Rarity: Common Cost: {7}{U} Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)Draw three cards. Countless delights drift on the surface while dark schemes run below. -
Frantic Search [Ultimate Masters]
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Set: Ultimate Masters Type: Instant Rarity: Common Cost: {2}{U} Draw two cards, then discard two cards. Untap up to three lands. It took the banning of temporal manipulation at Tolaria West to teach its students the value of time. -
Watcher for Tomorrow [Modern Horizons]
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Set: Modern Horizons Type: Creature — Human Wizard Rarity: Uncommon Cost: {1}{U} Hideaway 4 (When this creature enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)Watcher for Tomorrow enters the battlefield tapped.When... -
Leadership Vacuum [Commander 2019]
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Set: Commander 2019 Type: Instant Rarity: Uncommon Cost: {2}{U} Target player returns each commander they control from the battlefield to the command zone.Draw a card. "While they scramble to fill the sudden vacancy at the top, we strike." —Sedris, the Traitor King -
Reality Shift [Commander 2019]
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Set: Commander 2019 Type: Instant Rarity: Uncommon Cost: {1}{U} Exile target creature. Its controller manifests the top card of their library. (That player puts the top card of their library onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up... -
Echoing Truth [Commander 2019]
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Set: Commander 2019 Type: Instant Rarity: Common Cost: {1}{U} Return target nonland permanent and all other permanents with the same name as that permanent to their owners' hands. A single lie unleashes a tide of disbelief. -
Long River's Pull [Bloomburrow]
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Set: Bloomburrow Type: Instant Rarity: Uncommon Cost: {U}{U} Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)Counter target creature spell. If the gift was promised, instead counter target spell. -
Splash Portal [Bloomburrow]
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Set: Bloomburrow Type: Sorcery Rarity: Uncommon Cost: {U} Exile target creature you control, then return it to the battlefield under its owner's control. If that creature is a Bird, Frog, Otter, or Rat, draw a card. "Don't ask me how it works. If I stopped long enough to question it,... -
Tezzeret's Gambit [Commander Anthology Volume II]
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Set: Commander Anthology Volume II Type: Sorcery Rarity: Uncommon Cost: {3}{U/P} ({U/P} can be paid with either {U} or 2 life.)Draw two cards, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) -
Suppression Field [Ravnica: City of Guilds]
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Set: Ravnica: City of Guilds Type: Enchantment Rarity: Uncommon Cost: {1}{W} Activated abilities cost {2} more to activate unless they're mana abilities. The most feared of Azorius punishments is to be freed—sent back out into the world, stripped of all magical defenses. -
Grip of Phyresis [Commander Anthology Volume II]
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Set: Commander Anthology Volume II Type: Instant Rarity: Uncommon Cost: {2}{U} Gain control of target Equipment, then create a 0/0 black Phyrexian Germ creature token and attach that Equipment to it. "Even your blade knows who will triumph here." —Atraxa, Praetors' Voice -
Merchant of Secrets [Commander 2017]
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Set: Commander 2017 Type: Creature — Human Wizard Rarity: Common Cost: {2}{U} When Merchant of Secrets enters the battlefield, draw a card. To scrape out a living in Aphetto, wizards are reduced to selling rumors, lies, forgeries, or—if they get desperate enough—the truth. -
Jace's Phantasm [Magic 2013]
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Set: Magic 2013 Type: Creature — Illusion Rarity: Uncommon Cost: {U} FlyingJace's Phantasm gets +4/+4 as long as an opponent has ten or more cards in their graveyard. In the abstract memories of the Iquati, Jace found interesting ideas to improve upon. -
Spirit Loop [Time Spiral]
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Set: Time Spiral Type: Enchantment — Aura Rarity: Uncommon Cost: {1}{W} Enchant creature you controlWhenever enchanted creature deals damage, you gain that much life.When Spirit Loop is put into a graveyard from the battlefield, return Spirit Loop to its owner's hand. -
Cryptic Serpent [Amonkhet]
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Set: Amonkhet Type: Creature — Serpent Rarity: Uncommon Cost: {5}{U}{U} This spell costs {1} less to cast for each instant and sorcery card in your graveyard. It slithers through the senses, constricting consciousness and poisoning perceptions. -
Archaeomancer [Commander 2017]
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Set: Commander 2017 Type: Creature — Human Wizard Rarity: Common Cost: {2}{U}{U} When Archaeomancer enters the battlefield, return target instant or sorcery card from your graveyard to your hand. "Words of power never disappear. They sleep, awaiting those with the will to rouse them."
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