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Wake the Reflections [Mystery Booster]
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Set: Mystery Booster Type: Sorcery Rarity: Common Cost: {W} Populate. (Create a token that's a copy of a creature token you control.) "You see a bird, an oak, a packbeast. I see the potential for an army." —Lalia, Selesnya dryad -
Archetype of Imagination [Mystery Booster]
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Set: Mystery Booster Type: Enchantment Creature — Human Wizard Rarity: Uncommon Cost: {4}{U}{U} Creatures you control have flying.Creatures your opponents control lose flying and can't have or gain flying. "Is it not the embodiment of our aspirations?" —Prokopios, astronomer of Meletis -
Corrupted Conscience [Mystery Booster]
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Set: Mystery Booster Type: Enchantment — Aura Rarity: Uncommon Cost: {3}{U}{U} Enchant creatureYou control enchanted creature.Enchanted creature has infect. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) Karn's creation is now his master. -
Fleeting Distraction [Mystery Booster]
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Set: Mystery Booster Type: Instant Rarity: Common Cost: {U} Target creature gets -1/-0 until end of turn.Draw a card. The first spell taught to young mages, it has spared the lives of many whose hands are too small to hold a sword. -
Faerie Mechanist [Mystery Booster]
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Set: Mystery Booster Type: Artifact Creature — Faerie Artificer Rarity: Common Cost: {3}{U} FlyingWhen Faerie Mechanist enters the battlefield, look at the top three cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of... -
Fathom Seer [Mystery Booster]
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Set: Mystery Booster Type: Creature — Illusion Rarity: Common Cost: {1}{U} Morph—Return two Islands you control to their owner's hand. (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)When Fathom Seer is turned face up, draw... -
Laboratory Brute [Mystery Booster]
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Set: Mystery Booster Type: Creature — Zombie Horror Rarity: Common Cost: {3}{U} When Laboratory Brute enters the battlefield, mill four cards. It keeps intruders out and experiments in. -
Predict [Mystery Booster]
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Set: Mystery Booster Type: Instant Rarity: Uncommon Cost: {1}{U} Choose a card name, then target player mills a card. If a card with the chosen name was milled this way, you draw two cards. Otherwise, you draw a card. -
Wave-Wing Elemental [Mystery Booster]
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Set: Mystery Booster Type: Creature — Elemental Rarity: Common Cost: {5}{U} FlyingLandfall — Whenever a land enters the battlefield under your control, Wave-Wing Elemental gets +2/+2 until end of turn. "Do you see? All of Tazeem strains at its tether." —Noyan Dar, Tazeem roilmage -
Wind Drake [Mystery Booster]
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Set: Mystery Booster Type: Creature — Drake Rarity: Common Cost: {2}{U} Flying Drakes prowl the skies of Kaladesh, waiting for the perfect moment to strike. -
Silundi Vision // Silundi Isle [Zendikar Rising]
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Set: Zendikar Rising Type: Instant // Land Rarity: Uncommon Cost: {2}{U} Look at the top six cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.... -
Siren Stormtamer [Commander Legends]
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Set: Commander Legends Type: Creature — Siren Pirate Wizard Rarity: Uncommon Cost: {U} Flying{U}, Sacrifice Siren Stormtamer: Counter target spell or ability that targets you or a creature you control. He's the calm that hides the coming storm. -
Ghostly Flicker [Kaldheim Commander]
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Set: Kaldheim Commander Type: Instant Rarity: Common Cost: {2}{U} Exile two target artifacts, creatures, and/or lands you control, then return those cards to the battlefield under your control. Sometimes it's useful to take a break from existence. -
Opt [Strixhaven: School of Mages Mystical Archive]
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Set: Strixhaven: School of Mages Mystical Archive Type: Instant Rarity: Uncommon Cost: {U} Scry 1.Draw a card. "The wish most often granted is the wish to choose one's own destiny." —*Aethershrine*, inscription -
Kelpie Guide [Strixhaven: School of Mages]
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Set: Strixhaven: School of Mages Type: Creature — Beast Rarity: Uncommon Cost: {2}{U} {T}: Untap another target permanent you control.{T}: Tap target permanent. Activate only if you control eight or more lands. Kelpies are drawn to paradoxes, making them ideal companions for Quandrix mages. -
Fallaji Archaeologist [The Brothers' War]
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Set: The Brothers' War Type: Creature — Human Scout Rarity: Common Cost: {1}{U} When Fallaji Archaeologist enters the battlefield, mill three cards. You may put a noncreature, nonland card from among the cards milled this way into your hand. If you don't, put a +1/+1 counter on Fallaji Archaeologist. (To... -
Flow of Knowledge [The Brothers' War]
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Set: The Brothers' War Type: Instant Rarity: Uncommon Cost: {4}{U} Draw a card for each Island you control, then discard two cards. “Focus your mind. Do you hold a piece of the ocean or a thousand drops of rain?” —Hurkyl -
Experimental Augury [Phyrexia: All Will Be One]
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Set: Phyrexia: All Will Be One Type: Instant Rarity: Common Cost: {1}{U} Look at the top three cards of your library. Put one of them into your hand and rest on the bottom of your library in any order. Proliferate. (Choose any number of permanents and/or players, then give each... -
Prologue to Phyresis [Phyrexia: All Will Be One]
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Set: Phyrexia: All Will Be One Type: Instant Rarity: Common Cost: {1}{U} Each opponent gets a poison counter.Draw a card. “Please, for science, tell me how it feels. Leave nothing out.” -
Serum Snare [Phyrexia: All Will Be One]
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Set: Phyrexia: All Will Be One Type: Instant Rarity: Uncommon Cost: {1}{U} Return target nonland permanent to its owner's hand. If that permanent had mana value 3 or less, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) “I bring a...
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