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Propaganda [Assassin's Creed]
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Set: Assassin's Creed Type: Enchantment Rarity: Uncommon Cost: {2}{U} Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you. "So long as men retain free will, there can be no peace." —Al Mualim, to Altaïr -
Cindervines [Ravnica Allegiance]
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Set: Ravnica Allegiance Type: Enchantment Rarity: Rare Cost: {R}{G} Whenever an opponent casts a noncreature spell, Cindervines deals 1 damage to that player.{1}, Sacrifice Cindervines: Destroy target artifact or enchantment. Cindervines deals 2 damage to that permanent's controller. -
King Narfi's Betrayal [Kaldheim]
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Set: Kaldheim Type: Enchantment — Saga Rarity: Rare Cost: {1}{U}{B} (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)I — Each player mills four cards. Then you may exile a creature or planeswalker card from each graveyard.II, III — Until end of turn,... -
Sylvan Library (Retro) [Dominaria Remastered]
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Set: Dominaria Remastered Type: Enchantment Rarity: Mythic Cost: {1}{G} At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your... -
Retribution of the Ancients [Khans of Tarkir]
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Set: Khans of Tarkir Type: Enchantment Rarity: Rare Cost: {B} {B}, Remove X +1/+1 counters from among creatures you control: Target creature gets -X/-X until end of turn. Abzan ancestors died to protect their Houses, and they protect them still. -
Oversold Cemetery [Wilds of Eldraine: Enchanting Tales]
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Set: Wilds of Eldraine: Enchanting Tales Type: Enchantment Rarity: Rare Cost: {1}{B} At the beginning of your upkeep, if you have four or more creature cards in your graveyard, you may return target creature card from your graveyard to your hand. "'Get out! Get out!' the dead screamed. 'We've not... -
Malfunction [Foundations Jumpstart]
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Set: Foundations Jumpstart Type: Enchantment — Aura Rarity: Common Cost: {3}{U} Enchant artifact or creatureWhen Malfunction enters, tap enchanted permanent.Enchanted permanent doesn't untap during its controller's untap step. They don't make them like they used to. -
Reconnaissance [Assassin's Creed]
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Set: Assassin's Creed Type: Enchantment Rarity: Uncommon Cost: {W} {0}: Remove target attacking creature you control from combat and untap it. The Hidden Ones were disciplined and patient, always waiting for the perfect moment to strike down their target and escape unnoticed. -
Coastal Piracy [Assassin's Creed]
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Set: Assassin's Creed Type: Enchantment Rarity: Uncommon Cost: {2}{U}{U} Whenever a creature you control deals combat damage to an opponent, you may draw a card. "Mighty kind of these fellows to keep our riches safe for us. Let's go thank 'em properly!" -
Sylvan Scavenging [Foundations]
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Set: Foundations Type: Enchantment Rarity: Rare Cost: {1}{G}{G} At the beginning of your end step, choose one —• Put a +1/+1 counter on target creature you control.• Create a 3/3 green Raccoon creature token if you control a creature with power 4 or greater. -
Extravagant Replication [Foundations]
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Set: Foundations Type: Enchantment Rarity: Rare Cost: {4}{U}{U} At the beginning of your upkeep, create a token that's a copy of another target nonland permanent you control. Just one aether tiger? What do I look like, a peasant? -
Authority of the Consuls [Foundations]
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Set: Foundations Type: Enchantment Rarity: Rare Cost: {W} Creatures your opponents control enter tapped.Whenever a creature an opponent controls enters, you gain 1 life. Citizens are free to do as they wish, within the confines of the Consulate's laws. -
Omniscience [Foundations]
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Set: Foundations Type: Enchantment Rarity: Mythic Cost: {7}{U}{U}{U} You may cast spells from your hand without paying their mana costs. "The things I once imagined would be my greatest achievements were only the first steps toward a future I can only begin to fathom." —Jace Beleren -
Anthem of Champions [Foundations]
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Set: Foundations Type: Enchantment Rarity: Rare Cost: {G}{W} Creatures you control get +1/+1. Setessa is protected by four warrior factions, each named for an animal. United, they can repel any threat to their polis. -
Propaganda (Foil Etched) [Assassin's Creed]
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Set: Assassin's Creed Type: Enchantment Rarity: Uncommon Cost: {2}{U} Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you. "So long as men retain free will, there can be no peace." —Al Mualim, to Altaïr -
We Ride at Dawn (Extended Art) [Outlaws of Thunder Junction Commander]
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Set: Outlaws of Thunder Junction Commander Type: Enchantment Rarity: Rare Cost: {2}{W} Legendary creature spells you cast have convoke. (Your creatures can help cast those spells. Each creature you tap while casting a legendary creature spell pays for {1} or one mana of that creature's color.)Whenever your commander attacks, create... -
Discreet Retreat (Extended Art) [Outlaws of Thunder Junction Commander]
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Set: Outlaws of Thunder Junction Commander Type: Enchantment — Aura Rarity: Rare Cost: {3}{B} Enchant landEnchanted land has "{T}: Add two mana of any one color. Spend this mana only to cast outlaw spells or activate abilities from outlaw sources." (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)Whenever you cast... -
Outlaws' Merriment [Outlaws of Thunder Junction: Breaking News]
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Set: Outlaws of Thunder Junction: Breaking News Type: Enchantment Rarity: Rare Cost: {1}{R}{W}{W} At the beginning of your upkeep, choose one at random. Create a red and white creature token with those characteristics.• 3/1 Human Warrior with trample and haste.• 2/1 Human Cleric with lifelink and haste.• 1/2 Human Rogue... -
Blood Spatter Analysis [Murders at Karlov Manor]
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Set: Murders at Karlov Manor Type: Enchantment Rarity: Rare Cost: {B}{R} When Blood Spatter Analysis enters the battlefield, it deals 3 damage to target creature an opponent controls.Whenever one or more creatures die, mill a card and put a bloodstain counter on Blood Spatter Analysis. Then sacrifice it if it... -
Lost in the Maze [Murders at Karlov Manor]
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Set: Murders at Karlov Manor Type: Enchantment Rarity: Rare Cost: {X}{U}{U} FlashWhen Lost in the Maze enters the battlefield, tap X target creatures. Put a stun counter on each of those creatures you don't control. (If a permanent with a stun counter would become untapped, remove one from it instead.)Tapped...